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Sounds will play, but almost all of them will be incorrect, as the sound file might been altered from that point of development until the final version.Ĭopying all the final game sound files to the demo sound folder makes the demo crash. If we enable sound in the Snd_Cpa.ini configuration file (it's disabled by default), and then copy Bnk_0.bnm with the final game sounds to BinData/World/Sound/. This script tries to play BNM sound files that doesn't exist in the demo files (it doesn't play APM music files). While this game has no sound, there's a working sound script file in BinData/World/Sound/ folder for a different sound engine from what was used in the final version.
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The functionality is the same as in the final game, but with the demo's different background. When re-enabled by cheating, you can access it by mantaining the J key. The thinking mode (where you can read Rayman history) is disabled in the demo.There are some Rayman abilities from the final game in the Demo's code, but left unused. This charset is used for a debug level selector. In the main folder, we can see a debugging character set in the file Polices.tga. However, not all the final textures are present. There are lots of textures from the final game in Textures.cnt that aren't used in this demo. Inside these strings, we can also see some cut menu options, like Antialising, Sharpness and Cheat. Strings (used and unused) are slightly different from the final, and has some mistakes.įile: Rayman_2_Demo_Strings.BIN (283 KB) ( info).Character icons on dialogues are in a colour square.Cancel is the abandon option (changed to "exit" in the second revision of the demo). Pause menu has a different background texture and it has temporary strings.The "J" key used for showing the HUD at anytime in the final version doesn't work in this demo version.Black color is used as an alpha channel making some elements like the jail in the pause menu to be incorrectly shown. The loading screen image and HUD elements have a lower resolution than in the final.Now, Level 2 will start normally with textures again.We restore the game, now it would have untextured models.While playing the first level, we minimize the game with Alt + Tab.After completing the first level, the game crashes.Ī workaround was discovered to play the second level: Despite two levels being present in this demo, only one level can be played normally.
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